e-book Future interaction design

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Emerging technologies and services are compelling the interaction community to constantly develop new innovative approaches to solve interaction problems.

Table of contents

As a result, interaction design is now in a crucial period in terms of capitalizing on new design possibilities to solve contemporary problems in an efficient manner. This comprehensive volume follows the success of Future Interaction Design I and complements it by looking at emerging approaches which are likely to contribute to the discipline in the near future. A team of international authors discuss a number of new topics, such as psychological design processes, gerotechnology, modeling, e-learning and subconscious experiences.

This novel and broad-ranging volume will be of considerable value to researchers and practitioners seeking innovative perspectives for designing and ensuring effective interaction between humans and technology. Skip to main content Skip to table of contents.

Advertisement Hide. Future Interaction Design II. Front Matter Pages i-xv. We live in a three-dimensional world. Our hands are designed for moving and rotating objects in three dimensions, for picking up objects and placing them over, under, beside, and inside each other.

No creature on earth has a dexterity that compares to ours. The next time you make a sandwich, pay attention to your hands. Notice the myriad little tricks your fingers have for manipulating the ingredients and the utensils and all the other objects involved in this enterprise.

About this book

Then compare your experience to sliding around Pictures Under Glass. Are we really going to accept an Interface Of The Future that is less expressive than a sandwich? The most important thing to realize about the future is that it's a choice. People choose which visions to pursue, people choose which research gets funded, people choose how they will spend their careers. Despite how it appears to the culture at large, technology doesn't just happen.

Design for the Future of Human-Computer Interaction - Peter Smart - Fantasy Interactive

It doesn't emerge spontaneously, pulling us helplessly toward some inevitable destiny. Revolutionary technology comes out of long research, and research is performed and funded by inspired people. And this is my plea — be inspired by the untapped potential of human capabilities. Don't just extrapolate yesterday's technology and then cram people into it. This photo could very well be our future. But why? Why choose that?

A Brief Rant on the Future of Interaction Design

It's a handheld device that ignores our hands. Our hands feel things, and our hands manipulate things. Why aim for anything less than a dynamic medium that we can see, feel, and manipulate? There is a smattering of active research in related areas. It's been smattering along for decades.

This research has always been fairly marginalized, and still is. But maybe you can help. And yes, the fruits of this research are still crude, rudimentary, and sometimes kind of dubious. But look —. In — three years before the invention of the microprocessor — Alan Kay stumbled across Don Bitzer's early flat-panel display.

UX Collective

Its resolution was 16 pixels by 16 pixels — an impressive improvement over their earlier 4 pixel by 4 pixel display. Alan saw those glowing orange squares, and he went home, and he picked up a pen, and he drew a picture of a goddamn iPad. And then he chased that carrot through decades of groundbreaking research, much of which is responsible for the hardware and software that you're currently reading this with.

That's the kind of ambitious, long-range vision I'm talking about. Pictures Under Glass is old news. Let's start using our hands. If you're with me so far, maybe I can nudge you one step further. Look down at your hands. Are they attached to anything? Yes — you've got arms! And shoulders, and a torso, and legs, and feet!

Future Interaction Design II | SpringerLink

And they all move! Any dancer or doctor knows full well what an incredibly expressive device your body is. Hundreds of degrees of freedom! The next time you make breakfast, pay attention to the exquisitely intricate choreography of opening cupboards and pouring the milk — notice how your limbs move in space, how effortlessly you use your weight and balance. The only reason your mind doesn't explode every morning from the sheer awesomeness of your balletic achievement is that everyone else in the world can do this as well. So, here's a Vision Of The Future that's popular right now.

It's a lot of this sort of thing. Take another look at what our Future People are using to interact with their Future Technology: Do you see what everyone is interacting with? That's right! I think hands are fantastic! Hands feel things, and hands manipulate things. Open it up to some page. Go ahead and pick up a glass of water.

The future of UX design

Take a sip. Use it for a bit. You can slide it. That's the fundamental gesture in this technology. Sliding a finger along a flat surface. There is almost nothing in the natural world that we manipulate in this way. That's pretty much all I can think of. In each of these pictures, pay attention to the positions of all the fingers, what's applying pressure against what, and how the weight of the object is balanced: Many of these are variations on the four fundamental grips.

Suppose I give you a jar to open. You actually will switch between two different grips: You've made this switch with every jar you've ever opened. What is the Future Of Interaction? But look — In — three years before the invention of the microprocessor — Alan Kay stumbled across Don Bitzer's early flat-panel display.